1. Welcome to The Infinity Program, a general discussion forum that has been around since June, 2004. As the founder, one of my goals is to maintain this community even as others fall to the wayside. Also, I want to encourage engaging conversation by regularly submitting new topics that contain thoughts and insights rather than just aggregated material. Finally, none of the posts here are the result of “exchanges” or “packages”—i.e., all participation at this forum is “organic.”

    If you are a first time visitor and want to know more about this place, read the “Guide,” “A Short History of the Forum,” “Five Reasons to Switch to the Infinity Program,” and the highly entertaining “A Brief History of the Universe.” Along those lines, The Infinity Encyclopedia describes notable members and topics, and notable events of the forum. Alternatively, if you want to submit feedback, contact us.

Sample Topics
  1. JO753

    Plain Text

      (JO753, Oct 12, 2014, Miscellaneous Discussion)

    I created 2 plain text pajez for the Nooalf website. http://www.nooalf.com/plaintext.htm The main idea wuz to keep it simple. Just prezent the 'why' with a strate forward explanation. More & more people are accessing the web with smartfonez and hav $ gobbling data planz. The newer pajez I'v been making hav been nearly pure picturez - bunchez uv them on each paje. Serious kilobyte hogz.

  2. Medora

    Self-imposed restrictions to increase difficulty

      (Medora, Sep 14, 2014, Electronic Verve)

    So some people who do playthroughs of games on YouTube add 'restrictions' to the games they play. For instance, ChronoGear did a 'minimal' run of Majora's Mask, which included skipping items that are not required, and only maintaining three hearts. Even more, in Dark Souls, he remained level one, never healed, did not cast spells, and did not use a shield. (Apparently that Dark Souls playthrough was more forgiving than others on YouTube, such as that by Psychadelicsnake.) Then there was ChronoGear's playthrough of Shovel Knight, that throwback to retro platformers, made far more difficult...

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